Karmalot build order: statue and paladin, spears, axes, light cavalry, then headquarters before barracks and stables on the run to an academy.
This is a built-in strategy. The moment you change
anything it becomes your own copy, and the original stays available.
What this strategy decides for every village on it. Pick an area to adjust it.
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Building
What gets built, and what it will not spend.
Only build while troops are already queued deeper ⓘ
Raise the Farm when the village runs out of room ⓘ
Press the free “finish now” button when the game offers it ⓘ
Use idle queue slots for later steps of the plan ⓘ
Keep this many buildings queued at once ⓘ
slots
the game allows 2 right now
Fine-tuning · the shipped values suit most villages
Use the −20% cost button ⓘ
this account has no premium points, so the game refuses it
Queue a Farm once spare population falls below ⓘ
people
1191 spare right now
Raise the Warehouse when it cannot hold what the next building costs ⓘ
Raise the Warehouse when a resource is spilling over the top ⓘ
…counting “spilling” as this much of the warehouse ⓘ
%
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Recruiting
Queue depth, and how much one order may spend.
Top the Barracks up when it has less work left than ⓘ
hours
Top the Stable up when it has less work left than ⓘ
hours
One order may spend at most this much of the spare resources ⓘ
%
Fine-tuning · the shipped values suit most villages
Top the Workshop up when it has less work left than ⓘ
hours
Do not bother ordering fewer than ⓘ
units
…unless the queue would run dry within ⓘ
minutes
Recruit even when it leaves no room for buildings ⓘ
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Research
When to spend on research. Order is set under Research.
Only research a unit once you own enough of it to pay the level back ⓘ
4 of 16
Scavenging
Free resources for idle troops. Runs alongside farming.
Send this much of the idle army digging ⓘ
%
26 men at home right now
Unlock the next scavenging option when it can be afforded ⓘ
Split the men between options by ⓘ
Fine-tuning · the shipped values suit most villages
Start saving for an unlock once it is this close ⓘ
hours
Always keep one squad’s worth of men back for digging ⓘ
Buy the loot boost ⓘ
this account has no premium points, so the game refuses it
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Market — free trading
Trading a surplus for whatever is holding the build up.
Take other players’ offers ⓘ
Post an offer when nobody is offering what we need ⓘ
Fine-tuning · the shipped values suit most villages
Pay at most this much of ours for one of theirs ⓘ
given per 1
Do not send a merchant for less than ⓘ
resources
Refuse an offer further away than ⓘ
hours
Count each hour of travel as this much worse a price ⓘ
ratio/hour
Let anyone within this reach take our offer ⓘ
hours
needs “Post an offer when nobody is offering what we need” switched on
Post offers in lots of ⓘ
resources
needs “Post an offer when nobody is offering what we need” switched on
Withdraw an offer nobody has taken after ⓘ
minutes
needs “Post an offer when nobody is offering what we need” switched on
Trade a pile away once it is within this much of the warehouse cap ⓘ
%
Or when the biggest pile is this many times the smallest ⓘ
x
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Market — premium points
These spend premium points. The free market is above.
Fine-tuning · the shipped values suit most villages
Barter with the Trader ⓘ
this account has no premium points, so the game refuses it
Use the Premium Exchange ⓘ
this account has no premium points, so the game refuses it
7 of 16
Quests
The game’s own quests pay out resources, items and flags. Finished ones are always collected; the second switch is about working towards the rest.
Collect finished quests ⓘ
Chase the open quests ⓘ
Fine-tuning · the shipped values suit most villages
When a quest asks for a new village name, use ⓘ
needs “Chase the open quests” switched on
8 of 16
Resources
Who gets the resources when two jobs want them.
Hold back what the next building costs ⓘ
but stop holding once it is further off than ⓘ
hours
Pause troop production while the Farm is catching up ⓘ
Keep quest and construction rewards banked until something is short ⓘ
Fine-tuning · the shipped values suit most villages
Leave this much of the warehouse free when claiming a reward ⓘ
%
Take a daily chest anyway once its cycle ends within ⓘ
hours
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Inventory
Packages and boosters the game gave you. They never expire.
Play the seasonal dice event ⓘ
Turn on free Premium Account days the moment they arrive ⓘ
Apply permanent upgrades as soon as they arrive ⓘ
Open a resource package when something is short ⓘ
Spend boosters and one-shots automatically as well ⓘ
Fine-tuning · the shipped values suit most villages
Start rolling once the pile reaches ⓘ
rolls
Near the end, spend everything with this long left ⓘ
hours
10 of 16
Defence
What to do about what is coming at you.
Watch the rally point for incoming commands ⓘ
Be somewhere else when an attack lands ⓘ
Tell me when an attack is on the way ⓘ
While somebody is farming you, raise the hiding place to ⓘ
level
and the wall to ⓘ
level
Fine-tuning · the shipped values suit most villages
Keep the men away until this long after it lands ⓘ
seconds
Tell me about incoming scouts too ⓘ
Tell me about incoming noblemen ⓘ
Snipe into the gap between waves of a train ⓘ
Send support to my own villages under attack ⓘ
Commands landing within this of each other are one train ⓘ
seconds
Pull support from at most this many villages ⓘ
villages
Support should arrive at least this early ⓘ
seconds
Rename incoming commands in the game with what they look like ⓘ
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Flags
A flag flies over one village and gives it a standing bonus. They are earned from achievements, defeated units and noblemen.
Fly the best flag ⓘ
Fly this type first ⓘ
Fine-tuning · the shipped values suit most villages
Combine three of a kind ⓘ
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Militia
Twenty men per farm level who fight only at home. Calling them up halves the village’s production for six hours, and they cannot be sent home early.
Call up the militia when an attack is on the way ⓘ
Fine-tuning · the shipped values suit most villages
Call them this long before the attack lands ⓘ
seconds
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Scouting
Scouts grade farms and score villages worth taking.
Always keep at least this many scouts ⓘ
scouts
4 at home right now
Scout villages worth taking, not only farms ⓘ
Never scout a player with more points than you ⓘ
Fine-tuning · the shipped values suit most villages
Send this many scouts to a village we have not seen ⓘ
scouts
Never send more than this to one village ⓘ
scouts
Scout at most this many villages in one pass ⓘ
villages
Keep this many scouts at home ⓘ
scouts
Treat what we know about a village as stale after ⓘ
hours
Leave at least this long between scouts of one village ⓘ
minutes
Look for villages worth taking out to ⓘ
fields
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Paladin
Bring the paladin back when it dies ⓘ
Send the paladin out when an attack is coming ⓘ
Spend skill points as they arrive ⓘ
Points are spent on the first skill
on this list that the game will actually allow, top down. The higher branches only open at
paladin level 8 and 16, and some skills need a Skill Book.
1Motivationresource production
2Architectureconstruction speed
3Instructionrecruitment speed
4Ridinglight cavalry / mounted archer attack
5Chargingaxe attack
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Taking villages
Minting coins and choosing a target. Off until you ask.
Work towards taking villages ⓘ
Mint coins when there are resources to spare ⓘ
What the next village is for ⓘ
Village to take ⓘ
Take the first village no closer than ⓘ
fields
Barbarian villages count as targets ⓘ
Send the train by itself once it is ready ⓘ
needs “Mint coins when there are resources to spare” switched on
Stop minting once this many noblemen exist ⓘ
noblemen
0 minted so farneeds “Mint coins when there are resources to spare” switched on
Fine-tuning · the shipped values suit most villages
Stop once a full train is minted ⓘ
needs “Mint coins when there are resources to spare” switched on
Mint at most this many coins in one pass ⓘ
coins
needs “Mint coins when there are resources to spare” switched on
Never take a village further than ⓘ
fields
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Attacking
Off until farming is saturated.
Send clearing attacks ⓘ
Do not attack with fewer than ⓘ
units
22 attacking units at homeneeds “Send clearing attacks” switched on
Arrive with this many times the defence we expect ⓘ
x defence
needs “Send clearing attacks” switched on
Never land an attack during the night bonus ⓘ
this world has the night bonus switched offneeds “Send clearing attacks” switched on
Never attack further than ⓘ
fields
needs “Send clearing attacks” switched on
Answer whoever has been raiding you, tribe or not ⓘ
counting anybody who raided you within ⓘ
days
needs “Answer whoever has been raiding you, tribe or not” switched on
Fine-tuning · the shipped values suit most villages
Only once the farms are saturated ⓘ
…counting saturated as this much of the known farms covered ⓘ
%
Only with troops to spare after raiding ⓘ
Only attack villages we have scouted ⓘ
Treat a scout report older than this as no report at all ⓘ
hours
Send at most this many attacks in one pass ⓘ
attacks
Leave players bigger than this alone ⓘ
points
Leave players in a tribe alone ⓘ
Clear barbarian villages too ⓘ
Work out how many rams to bring from the wall level ⓘ